Browse Instructions
How To Use and Play With Each Character On Mortal Kombat vs. DC Universe For Xbox 360
Posted By: d_giordano
;
Category: Games & Recreation;
January 5, 2009
Author d_giordano;
Did you recently purchase Mortal Kombat vs. DC Universe and wondering how to play with each character, or maybe you need to freshen your fight skills. Or could just be you need to know a couple other combos and fatalities. If so this instruction will teach you how to play with every character on Mortal Kombat vs. DC Universe For Xbox 360.
1
Baraka:
First Appearance: Mortal Kombat II (1994)
Origin: Wastelands of Outworld, from a race called the Tarkata which are a crossbreed of Netherrealm Demons and denizens of Outworld
Special Moves:
Sharp Spark: D, B, X (hold X for delay)
Scrape Kick : F, F, Y
Chop Chop Blades: B, B, A
Blade Cyclone: D, F, B
Pro Moves:
Chop Chop Blades, Scrape Kick: B, B, A, * F, F, Y (*Wait until blades stop cutting)
Fatalities:
1.) Stab Slam: B, F, D, F, X (Close)
2.) Chest Stab: F, F, D, D, A (Close)
First Appearance: Mortal Kombat II (1994)
Origin: Wastelands of Outworld, from a race called the Tarkata which are a crossbreed of Netherrealm Demons and denizens of Outworld
Special Moves:
Sharp Spark: D, B, X (hold X for delay)
Scrape Kick : F, F, Y
Chop Chop Blades: B, B, A
Blade Cyclone: D, F, B
Pro Moves:
Chop Chop Blades, Scrape Kick: B, B, A, * F, F, Y (*Wait until blades stop cutting)
Fatalities:
1.) Stab Slam: B, F, D, F, X (Close)
2.) Chest Stab: F, F, D, D, A (Close)
2
Jax:
First Appearance: Mortal Kombat II (1994)
Origin: Earthrealm
Special Moves:
Gun Runner: B, B, X
Power Fist: D, B, Y (Hit X or A after the punch for an extra hit)
Blinding Light: D, B, X
Rocket Blast: D, B, A
Gotcha Grab: F, F, Y (Tap Y for extra hits)
Ground Pound: D, D, B
Pro Moves:
Double Rocket Blast: D, B, A, * D, B, B (*After first rocket appears)
Power Fist to Gotcha Grab: D, B, Y, * X * F, F, Y (*Wait until previous move connects)
Ground Pound to Gun Runner: D, D, B, * B, B, X (*Wait until fist hits ground)
Power Fist Head Smash: D, B, Y, * A (*Wait until previous move connects)
Fatalities:
1.) Air Machine Gun: F, F, B, B, A (Close)
2.) Head Smash: B, F, F, B, Y (Close)
First Appearance: Mortal Kombat II (1994)
Origin: Earthrealm
Special Moves:
Gun Runner: B, B, X
Power Fist: D, B, Y (Hit X or A after the punch for an extra hit)
Blinding Light: D, B, X
Rocket Blast: D, B, A
Gotcha Grab: F, F, Y (Tap Y for extra hits)
Ground Pound: D, D, B
Pro Moves:
Double Rocket Blast: D, B, A, * D, B, B (*After first rocket appears)
Power Fist to Gotcha Grab: D, B, Y, * X * F, F, Y (*Wait until previous move connects)
Ground Pound to Gun Runner: D, D, B, * B, B, X (*Wait until fist hits ground)
Power Fist Head Smash: D, B, Y, * A (*Wait until previous move connects)
Fatalities:
1.) Air Machine Gun: F, F, B, B, A (Close)
2.) Head Smash: B, F, F, B, Y (Close)
3
Kano:
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Special Moves:
Kano Ball: B, F, B
Kano Up Ball: D, F, Y
Brutal Throw: D, F, X
Knife Toss: D, B, X
Parry: D, B, Y
Eye Laser: B, B, X
Pro Moves:
Kano Up and Down Ball: D, F, Y, * F, B (*Wait until ball hits)
Brutal Throw Bounce: D, F, X, * D, B, Y (*Wait until body hits the ground)
Jump in Kano Ball: (Jump Towards), X * B, F, B (*Do Immediately)
Unblockable Kano Ball: B, F, B + RT (Hold RT) * Release RT) (*Release RT when Pro Move sound chimes)
Fatalities:
1.) Knife Throw: B, D, B, F, X (Close)
2.) Flip Stomp: D, D, F, B, B (Close)
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Special Moves:
Kano Ball: B, F, B
Kano Up Ball: D, F, Y
Brutal Throw: D, F, X
Knife Toss: D, B, X
Parry: D, B, Y
Eye Laser: B, B, X
Pro Moves:
Kano Up and Down Ball: D, F, Y, * F, B (*Wait until ball hits)
Brutal Throw Bounce: D, F, X, * D, B, Y (*Wait until body hits the ground)
Jump in Kano Ball: (Jump Towards), X * B, F, B (*Do Immediately)
Unblockable Kano Ball: B, F, B + RT (Hold RT) * Release RT) (*Release RT when Pro Move sound chimes)
Fatalities:
1.) Knife Throw: B, D, B, F, X (Close)
2.) Flip Stomp: D, D, F, B, B (Close)
4
Kitana:
First Appearance: Mortal Kombat II (1994)
Origin: Edenia
Special Moves:
Bladed Fans: F, F, X (Also in Air)
Square Wave Assault: D, B, Y
Rolling Fury: D, F, B
Mystical Teleportation: D, B, X (Also in Air)
Fan Lift: B, B, X
Razor's Tip: D, F, Y
Pro Moves:
Square Wave Assault to Bladed Fans: D, B, Y, * F, F, X (*Wait until first punch lands)
Fatalities:
1.) Fan Throw to The Head: B, B, F, X (Close)
2.) Kiss of Death: F, D, D, B, A (Close)
First Appearance: Mortal Kombat II (1994)
Origin: Edenia
Special Moves:
Bladed Fans: F, F, X (Also in Air)
Square Wave Assault: D, B, Y
Rolling Fury: D, F, B
Mystical Teleportation: D, B, X (Also in Air)
Fan Lift: B, B, X
Razor's Tip: D, F, Y
Pro Moves:
Square Wave Assault to Bladed Fans: D, B, Y, * F, F, X (*Wait until first punch lands)
Fatalities:
1.) Fan Throw to The Head: B, B, F, X (Close)
2.) Kiss of Death: F, D, D, B, A (Close)
5
Liu Kang:
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Special Moves:
High Dragon Fire: F, F, X (Also in air)
Low Dragon Fire: F, F, A
Flying Dragon Kick: F, F, Y
Bicycle Kick: B, B, F, B
Dragon's Tail (Cartwheel): D, B, B
(After Dragon's Tail)
* Spinning Backfist: X
* Uppercut: Y (Sets up juggle)
* Zen Trip: A
* Shaolin Spirit: B
Pro Moves:
Bicycle Kick to High Dragon Fire: B, B, F, B, * F, F, X (*Wait until end of Bicycle Kick)
Bicycle Kick to Flying Dragon Kick: B, B, F, B, * F, F, Y (*Wait until end of Bicycle Kick)
Fatalities:
1.) MK1 Arcade Drop: F, B, D, D, A (Sweep)
2.) Head Stomp: D, D, F, D, B (Close)
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Special Moves:
High Dragon Fire: F, F, X (Also in air)
Low Dragon Fire: F, F, A
Flying Dragon Kick: F, F, Y
Bicycle Kick: B, B, F, B
Dragon's Tail (Cartwheel): D, B, B
(After Dragon's Tail)
* Spinning Backfist: X
* Uppercut: Y (Sets up juggle)
* Zen Trip: A
* Shaolin Spirit: B
Pro Moves:
Bicycle Kick to High Dragon Fire: B, B, F, B, * F, F, X (*Wait until end of Bicycle Kick)
Bicycle Kick to Flying Dragon Kick: B, B, F, B, * F, F, Y (*Wait until end of Bicycle Kick)
Fatalities:
1.) MK1 Arcade Drop: F, B, D, D, A (Sweep)
2.) Head Stomp: D, D, F, D, B (Close)
6
Raiden:
First Appearance: Mortal Kombat (1992)
Origin: The Heavens
Special Moves:
Vicinity Blast: D, B, Y (Hold Y for bigger blast)
Lightning Bolt: D, B, X (Hold X for bigger blast)
Projectile Cancel: D, F (Cancels Vicinity Blast & Lighting Bolt)
Energy Teleport: D, B, A
Lightning Shock: F, F, Y
The Superman: F, F, B (Also in air)
Pro Moves:
Double Teleport: D, B, A, * D, B, A (*No wait, note direction changes)
Double Vicinity Blast: D, B, Y, * D, B, B (*Wait until first blast hits)
Lightning Shock to Teleport: F, F, Y, * D, B, A (*Wait until Raiden almost punches victim)
Fatalities:
1.) Electrocution: B, F, F, D, B (Close)
2.) Flying Slam: D, F, D, U + Y (Close)
[Wait until Raiden lands after jumping to hit Y]
First Appearance: Mortal Kombat (1992)
Origin: The Heavens
Special Moves:
Vicinity Blast: D, B, Y (Hold Y for bigger blast)
Lightning Bolt: D, B, X (Hold X for bigger blast)
Projectile Cancel: D, F (Cancels Vicinity Blast & Lighting Bolt)
Energy Teleport: D, B, A
Lightning Shock: F, F, Y
The Superman: F, F, B (Also in air)
Pro Moves:
Double Teleport: D, B, A, * D, B, A (*No wait, note direction changes)
Double Vicinity Blast: D, B, Y, * D, B, B (*Wait until first blast hits)
Lightning Shock to Teleport: F, F, Y, * D, B, A (*Wait until Raiden almost punches victim)
Fatalities:
1.) Electrocution: B, F, F, D, B (Close)
2.) Flying Slam: D, F, D, U + Y (Close)
[Wait until Raiden lands after jumping to hit Y]
7
Scorpion:
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Special Moves:
Spear: B, B, X
Fiery Teleport: D, B, A (Also in air)
Inner Flames: D, D, Y (Hold Y for longer flame)
Hell Fire: D, B, Y
Hellish Slide: D, B, B
Pro Moves:
Double Fiery Teleport: D, B, A, * D, B, A (*Immediately)
Air Teleport, Fiery Teleport: D, B, A (In air), * D, B, A (*Immediately)
Fatalities:
1.) Toasty!: D, D, D, B (Sweep)
2.) Lava Pool: F, F, B, D, A (Sweep)
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Special Moves:
Spear: B, B, X
Fiery Teleport: D, B, A (Also in air)
Inner Flames: D, D, Y (Hold Y for longer flame)
Hell Fire: D, B, Y
Hellish Slide: D, B, B
Pro Moves:
Double Fiery Teleport: D, B, A, * D, B, A (*Immediately)
Air Teleport, Fiery Teleport: D, B, A (In air), * D, B, A (*Immediately)
Fatalities:
1.) Toasty!: D, D, D, B (Sweep)
2.) Lava Pool: F, F, B, D, A (Sweep)
8
Shang Tsung:
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Special Moves:
Skull Fire: B, B, Y
Sky Fire: D, B, Y
Slide Launch: D, F, B
Soul Steal: D, B, A
Body Switch: D, B, F, X
Hot Escape: D, B, B
(After Hot Escape - Pro Moves!)
Hot Skull: Y
Hot Blast: A
Pro Moves:
Multi-Fire: B, B, Y, * X, * Y (Up to 3 Fireballs) (*Wait until fireball appears)
Slide Launch: D, F, B, * U, B (*Wait until Slide connects)
Fatalities:
1.) Back Breaker: B, D, F, A (Close)
2.) Morph: D, D, F, F, Y (Close)
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Special Moves:
Skull Fire: B, B, Y
Sky Fire: D, B, Y
Slide Launch: D, F, B
Soul Steal: D, B, A
Body Switch: D, B, F, X
Hot Escape: D, B, B
(After Hot Escape - Pro Moves!)
Hot Skull: Y
Hot Blast: A
Pro Moves:
Multi-Fire: B, B, Y, * X, * Y (Up to 3 Fireballs) (*Wait until fireball appears)
Slide Launch: D, F, B, * U, B (*Wait until Slide connects)
Fatalities:
1.) Back Breaker: B, D, F, A (Close)
2.) Morph: D, D, F, F, Y (Close)
9
Sonya:
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Special Moves:
Ring of Doom: D, F, X (Can do twice)
Deadly Kiss: D, B, X
Leg Grab: B, F, B
Bicycle Kick: D, B, B (Also in air)
Kartwheel Flip: D, F, A
Square Wave Punch: F, B, Y
Pro Moves:
Bicycle Kick, Air Bicycle Kick: D, B, B, * D, B, B (*Wait until blood appears)
Double Ring of Doom: D, F, X, * D, F, X (*Wait until knee touches ground)
Leg Grab Bounce: B, F, B, * X + Y (*Wait until victim hits ground)
Fatalities:
1.) Kiss of Death: D, D, B, F, X (Sweep)
2.) Neck Breaker: D, B, F, F, B (Close)
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Special Moves:
Ring of Doom: D, F, X (Can do twice)
Deadly Kiss: D, B, X
Leg Grab: B, F, B
Bicycle Kick: D, B, B (Also in air)
Kartwheel Flip: D, F, A
Square Wave Punch: F, B, Y
Pro Moves:
Bicycle Kick, Air Bicycle Kick: D, B, B, * D, B, B (*Wait until blood appears)
Double Ring of Doom: D, F, X, * D, F, X (*Wait until knee touches ground)
Leg Grab Bounce: B, F, B, * X + Y (*Wait until victim hits ground)
Fatalities:
1.) Kiss of Death: D, D, B, F, X (Sweep)
2.) Neck Breaker: D, B, F, F, B (Close)
10
Sub-Zero:
First Appearance: Mortal Kombat (1992)
Origin: Born in Earthrealm, ancestors from Outworld
Special Moves:
Icy Counter: D, B, X
Ice Nugget: D, B, Y (Unblockable)
Icy Freeze: D, F, A
Tombstone Teleport: D, B, A
Cold Slide: B, F, B
Pro Moves:
Teleport to Icy Counter: D, B, A, * D, B, X (*Wait until in the ground)
Cold Slide to Teleport: B, F, B, * D, B, A (*Immediately)
Fatalities:
1.) Freeze Slam: B, F, D, F, Y (Close)
2.) Freeze Kick: B, B, D, B, B (Close)
First Appearance: Mortal Kombat (1992)
Origin: Born in Earthrealm, ancestors from Outworld
Special Moves:
Icy Counter: D, B, X
Ice Nugget: D, B, Y (Unblockable)
Icy Freeze: D, F, A
Tombstone Teleport: D, B, A
Cold Slide: B, F, B
Pro Moves:
Teleport to Icy Counter: D, B, A, * D, B, X (*Wait until in the ground)
Cold Slide to Teleport: B, F, B, * D, B, A (*Immediately)
Fatalities:
1.) Freeze Slam: B, F, D, F, Y (Close)
2.) Freeze Kick: B, B, D, B, B (Close)
11
Shao Kahn:
First Appearance: Mortal Kombat II (1994)
Origin: Outworld
Special Moves:
Shoulder Charge: F, F, B
Rising Emperor: B, F, B
Energy Shield: D, B, A
Pulse Blast: B, B, X
Choke Punch: F, F, X
Hammer Smash: B, F, Y
Pro Moves:
Double Choke Punch: F, F, X, * (X + Y) (*Wait until punch connects)
Shoulder Charge to Rising Emperor: F, F, B * Up + B (*Wait until Shoulder Charge connects)
Fatalities:
NONE
First Appearance: Mortal Kombat II (1994)
Origin: Outworld
Special Moves:
Shoulder Charge: F, F, B
Rising Emperor: B, F, B
Energy Shield: D, B, A
Pulse Blast: B, B, X
Choke Punch: F, F, X
Hammer Smash: B, F, Y
Pro Moves:
Double Choke Punch: F, F, X, * (X + Y) (*Wait until punch connects)
Shoulder Charge to Rising Emperor: F, F, B * Up + B (*Wait until Shoulder Charge connects)
Fatalities:
NONE
12
Batman:
First Appearance: Detective Comics #27 (May 1939)
Origin: Resides in Gotham City
Special Moves:
Smoke Capsule: D, B, Y
Batarang: D, F, X (Also in air)
Leaping Shadow Kick: D, F, B
Leg Take Down: D, B, B
Sneaky Batarang: D, B, X
Dark Absorption: B, B, Y (projectile absorption block)
Smoke Escape: D, B, A
Pro Moves:
Double Batarang: D, F, X, * D, B, Y (*Immediately)
Heroic Brutalities:
1.) Grappling Hook: D, D, D, U, A (Sweep) [Wait until you land on the ground from jumping before hitting A]
2.) Bat Swarm: D, B, F, F, B (Sweep)
First Appearance: Detective Comics #27 (May 1939)
Origin: Resides in Gotham City
Special Moves:
Smoke Capsule: D, B, Y
Batarang: D, F, X (Also in air)
Leaping Shadow Kick: D, F, B
Leg Take Down: D, B, B
Sneaky Batarang: D, B, X
Dark Absorption: B, B, Y (projectile absorption block)
Smoke Escape: D, B, A
Pro Moves:
Double Batarang: D, F, X, * D, B, Y (*Immediately)
Heroic Brutalities:
1.) Grappling Hook: D, D, D, U, A (Sweep) [Wait until you land on the ground from jumping before hitting A]
2.) Bat Swarm: D, B, F, F, B (Sweep)
13
Captain Marvel:
First Appearance: Whiz Comics #2 (February 1940)
Origin: Fawcett City
Special Moves:
Solomon Escape: D, B, B
Strength of Hercules: B, F, Y
Atlas Clap: D, B, Y
Power of Zeus: D, B, X
Achilles Bolt: D, B, A
Mercury Bear Hug: B, F, B
Pro Moves:
Power of Zeus Extended: D, B, X, * B, F, Y (*Immediately)
Mercury Bear Hug Attack: B, F, B, * Y (*Tap Y during Mercury Bear Hug)
Heroic Brutalities:
1.) Ground Slam: D, B, D, F, Y (Close)
2.) Slam & Stomp: D, F, B, F, X (Close)
First Appearance: Whiz Comics #2 (February 1940)
Origin: Fawcett City
Special Moves:
Solomon Escape: D, B, B
Strength of Hercules: B, F, Y
Atlas Clap: D, B, Y
Power of Zeus: D, B, X
Achilles Bolt: D, B, A
Mercury Bear Hug: B, F, B
Pro Moves:
Power of Zeus Extended: D, B, X, * B, F, Y (*Immediately)
Mercury Bear Hug Attack: B, F, B, * Y (*Tap Y during Mercury Bear Hug)
Heroic Brutalities:
1.) Ground Slam: D, B, D, F, Y (Close)
2.) Slam & Stomp: D, F, B, F, X (Close)
14
Catwoman:
First Appearance: (Selina Kyle) Batman #1 (Spring 1940)
Origin: Gotham City
Special Moves:
Whip Sting: D, B, X (Also in air)
Lasso Grip: B, F, Y
Kitty Surprise: B, F, A
Raging Cat: B, F, B
Somersaulting Fever: D, F, A
Nine Lives: D, B, B (Certain Projectile/Move Dodge)
Pro Moves:
Whip Sting, Lasso Grip: D, B, X, * B, F, Y (*As soon as Whip Sting Connects)
Whip Sting, Kitty Surprise: D, B, X, * B, F, A (*As soon as Whip Sting Connects)
Raging Cat into Whip Sting: B, F, B, * B, F, X (*Wait until final Scratch)
Fatalities:
1.) Claw Attack: F, B, F, B, B (Close)
2.) Neck Breaker: D, B, D, F, Y (Sweep)
First Appearance: (Selina Kyle) Batman #1 (Spring 1940)
Origin: Gotham City
Special Moves:
Whip Sting: D, B, X (Also in air)
Lasso Grip: B, F, Y
Kitty Surprise: B, F, A
Raging Cat: B, F, B
Somersaulting Fever: D, F, A
Nine Lives: D, B, B (Certain Projectile/Move Dodge)
Pro Moves:
Whip Sting, Lasso Grip: D, B, X, * B, F, Y (*As soon as Whip Sting Connects)
Whip Sting, Kitty Surprise: D, B, X, * B, F, A (*As soon as Whip Sting Connects)
Raging Cat into Whip Sting: B, F, B, * B, F, X (*Wait until final Scratch)
Fatalities:
1.) Claw Attack: F, B, F, B, B (Close)
2.) Neck Breaker: D, B, D, F, Y (Sweep)
15
Deathstroke (The Terminator):
First Appearance: (Slade Wilson) New Teen Titans #2 (December 1980)
Origin: Unknown
Special Moves:
Close Flash Bomb: D, D, A
Far Flash Bomb: D, D, B
Pistol Shot: B, F, X
Lunging Stab: B, F, Y
Stomach Stab: D, F, X
Pro Moves:
Double Pistol Shot: B, F, X, * F, F, Y (*Wait until first shot is fired)
Fatalities:
1.) Gunshot: F, F, D, F, Y (Close)
2.) Neck Breaker: F, D, B, F, A (Close)
First Appearance: (Slade Wilson) New Teen Titans #2 (December 1980)
Origin: Unknown
Special Moves:
Close Flash Bomb: D, D, A
Far Flash Bomb: D, D, B
Pistol Shot: B, F, X
Lunging Stab: B, F, Y
Stomach Stab: D, F, X
Pro Moves:
Double Pistol Shot: B, F, X, * F, F, Y (*Wait until first shot is fired)
Fatalities:
1.) Gunshot: F, F, D, F, Y (Close)
2.) Neck Breaker: F, D, B, F, A (Close)
16
The Flash:
First Appearance: Flash Comics #1 (1940)
Origin: Keystone City
Special Moves:
Fast Escape: D, B, A
Super Uppercut: D, B, Y
Teleport Uppercut: D, B, B
Around The World: B, F, B
Flurry Punch: B, F, Y
Teleport Flurry: D, B, X
Pro Moves:
Teleport Flurry Throw: D, B, X, * LB (*Throw on last hit of Flurry)
Teleport Uppercut into Super Uppercut: D, B, B, * D, B, Y (*Wait just before first uppercut hits)
Like the Wind, Super Uppercut: Y, Y, X, * D, B, Y (*As soon as the last hit of the combo sequence hits)
Like the Wind, Teleport Uppercut: Y, Y, X, * D, B, B (*As soon as the last hit of the combo sequence hits)
Triple Teleport Uppercut: D, B, B * Y * Y (*Wait until last uppercut lands)
Triple Super Uppercut: D, B, Y * Y * Y (*Wait until last uppercut lands)
Heroic Brutalities:
1.) Flashy Beatdown: B, B, F, F, B (Close)
2.) Whirlwind Slam: D, F, D, B, D, F, A (Close)
First Appearance: Flash Comics #1 (1940)
Origin: Keystone City
Special Moves:
Fast Escape: D, B, A
Super Uppercut: D, B, Y
Teleport Uppercut: D, B, B
Around The World: B, F, B
Flurry Punch: B, F, Y
Teleport Flurry: D, B, X
Pro Moves:
Teleport Flurry Throw: D, B, X, * LB (*Throw on last hit of Flurry)
Teleport Uppercut into Super Uppercut: D, B, B, * D, B, Y (*Wait just before first uppercut hits)
Like the Wind, Super Uppercut: Y, Y, X, * D, B, Y (*As soon as the last hit of the combo sequence hits)
Like the Wind, Teleport Uppercut: Y, Y, X, * D, B, B (*As soon as the last hit of the combo sequence hits)
Triple Teleport Uppercut: D, B, B * Y * Y (*Wait until last uppercut lands)
Triple Super Uppercut: D, B, Y * Y * Y (*Wait until last uppercut lands)
Heroic Brutalities:
1.) Flashy Beatdown: B, B, F, F, B (Close)
2.) Whirlwind Slam: D, F, D, B, D, F, A (Close)
17
Green Lantern:
First Appearance: (Hal Jordan) Showcase #22 (October 1959)
Origin: Coast City
Special Moves:
Summoned Hand Grip: D, B, X
Justice Grip: D, F, A
Strength of Will: D, B, Y
Judgment Hammer: B, B, A
Wall Barrier: B, F, B
Pro Moves:
Triple Overhead Hammer: D, B, Y, * D, B, Y, * D, B, Y (*Wait until previous hit lands)
Heroic Brutalities:
1.) Hammer Smash: B, F, D, D, B (Sweep)
2.) Orb Squeeze: F, B, D, B, A (Sweep)
First Appearance: (Hal Jordan) Showcase #22 (October 1959)
Origin: Coast City
Special Moves:
Summoned Hand Grip: D, B, X
Justice Grip: D, F, A
Strength of Will: D, B, Y
Judgment Hammer: B, B, A
Wall Barrier: B, F, B
Pro Moves:
Triple Overhead Hammer: D, B, Y, * D, B, Y, * D, B, Y (*Wait until previous hit lands)
Heroic Brutalities:
1.) Hammer Smash: B, F, D, D, B (Sweep)
2.) Orb Squeeze: F, B, D, B, A (Sweep)
18
The Joker:
First Appearance: Batman #1 (Spring 1940)
Origin: Unknown
Special Moves:
Laughing Fist: D, B, A
Joker's Wild: D, B, Y
Bombs Away Close: F, F, Y
Bombs Away Medium: F, F, A
Bombs Away Far: F, F, B
Put It There Pal: D, B, X
Sinister Heels: B, F, B
Funnyman: B, D, F, A
Magic Trick: D, B, B
(After Magic Trick)
* Surprise Pistol Whip: X
* Surprise Bomb: Y
* Surprise Stomp: A
* Surprise Slide: B
Pro Moves:
Surprise Pistol Whip & Shot: D, B, B, X, * D, B, Y (*Wait until Pistol Whip hits)
Surprise Pistol Whip, Funnyman: D, B, B, X, * B, D, F, A (*As soon as Pistol Whip hits)
Seven Sinister Heels: B, F, B * (Tap B) (*Tap B as fast as you can after the move)
Fatalities:
1.) Playing Cards: B, D, B, F, Y (Close)
2.) Gunshot: F, B, F, X (Close)
First Appearance: Batman #1 (Spring 1940)
Origin: Unknown
Special Moves:
Laughing Fist: D, B, A
Joker's Wild: D, B, Y
Bombs Away Close: F, F, Y
Bombs Away Medium: F, F, A
Bombs Away Far: F, F, B
Put It There Pal: D, B, X
Sinister Heels: B, F, B
Funnyman: B, D, F, A
Magic Trick: D, B, B
(After Magic Trick)
* Surprise Pistol Whip: X
* Surprise Bomb: Y
* Surprise Stomp: A
* Surprise Slide: B
Pro Moves:
Surprise Pistol Whip & Shot: D, B, B, X, * D, B, Y (*Wait until Pistol Whip hits)
Surprise Pistol Whip, Funnyman: D, B, B, X, * B, D, F, A (*As soon as Pistol Whip hits)
Seven Sinister Heels: B, F, B * (Tap B) (*Tap B as fast as you can after the move)
Fatalities:
1.) Playing Cards: B, D, B, F, Y (Close)
2.) Gunshot: F, B, F, X (Close)
19
Lex Luthor:
First Appearance: Action Comics #23 (April, 1940)
Origin: Born in Metropolis, Raised in Smallville Kansas, Resides in Metropolis
Special Moves:
Target Practice: D, B, X
Powered Palms: D, F, Y
LexCorp Rocket: D, B, A (Also in air)
Hot Flames: B, F, A
Evasive Maneuver: D, B, B
Rocket Boots: B, F, B
Pro Moves:
LexCorp Rocket to Evasive Maneuver: D, B, A, * D, B, B (*Immediately)
Powered Palms to Rocket Boots: D, F, Y, * B, F, B (*Wait until second palm strike hits)
Fatalities:
1.) Body Twist: D, F, D, B, Y (Close)
2.) Missile Attack: U, U, U, X (Sweep)
First Appearance: Action Comics #23 (April, 1940)
Origin: Born in Metropolis, Raised in Smallville Kansas, Resides in Metropolis
Special Moves:
Target Practice: D, B, X
Powered Palms: D, F, Y
LexCorp Rocket: D, B, A (Also in air)
Hot Flames: B, F, A
Evasive Maneuver: D, B, B
Rocket Boots: B, F, B
Pro Moves:
LexCorp Rocket to Evasive Maneuver: D, B, A, * D, B, B (*Immediately)
Powered Palms to Rocket Boots: D, F, Y, * B, F, B (*Wait until second palm strike hits)
Fatalities:
1.) Body Twist: D, F, D, B, Y (Close)
2.) Missile Attack: U, U, U, X (Sweep)
20
Superman:
First Appearance: Action Comics #1 (June 1938)
Origin: Born on Krypton, Raised in Smallville Kansas, Resides in Metropolis
Special Moves:
Heat Vision: B, B, X (Also in air, Can be done 1+ times)
Inhale Capture: D, B, Y
Soaring Knockout: D, F, Y
Ice Breath: D, F, A
Ground Tremor: D, D, B
Shoulder Charge: F, F, B
Up, Up and Away (Hover): D, B, A
(After Up, Up and Away)
* Hover Heat Vision Close: X
* Hover Heat Vision Far: Y
* Ground Tremor: A or B
Pro Moves:
Inhale Capture, Soaring Knockout: D, B, Y, * D, F, Y (*Immediately)
Super Ground Tremor: D, D, B, * (D + X + Y) (*Wait until first hit on ground connects)
Soaring Knockout: D, F, Y, * D, B, A (or Y or B) (*Wait until right before Superman punches, follow up with any Hover move)
Inhale Capture, Up Up and Away: D, B, Y, * D, B, A (or Y or B) (*Wait until right before Superman punches, follow up with any Hover move)
Heroic Brutalities:
1.) Ground Pound: D, D, F, F, X (Close)
2.) Freeze Slam: F, F, D, B, B (Close)
First Appearance: Action Comics #1 (June 1938)
Origin: Born on Krypton, Raised in Smallville Kansas, Resides in Metropolis
Special Moves:
Heat Vision: B, B, X (Also in air, Can be done 1+ times)
Inhale Capture: D, B, Y
Soaring Knockout: D, F, Y
Ice Breath: D, F, A
Ground Tremor: D, D, B
Shoulder Charge: F, F, B
Up, Up and Away (Hover): D, B, A
(After Up, Up and Away)
* Hover Heat Vision Close: X
* Hover Heat Vision Far: Y
* Ground Tremor: A or B
Pro Moves:
Inhale Capture, Soaring Knockout: D, B, Y, * D, F, Y (*Immediately)
Super Ground Tremor: D, D, B, * (D + X + Y) (*Wait until first hit on ground connects)
Soaring Knockout: D, F, Y, * D, B, A (or Y or B) (*Wait until right before Superman punches, follow up with any Hover move)
Inhale Capture, Up Up and Away: D, B, Y, * D, B, A (or Y or B) (*Wait until right before Superman punches, follow up with any Hover move)
Heroic Brutalities:
1.) Ground Pound: D, D, F, F, X (Close)
2.) Freeze Slam: F, F, D, B, B (Close)
21
Wonder Woman:
First Appearance: (Diana Prince) All Star Comics #8 (Dec 1941)
Origin: Themyscira
Special Moves:
Wondrous Spin: D, B, B (Also in air)
Divine Princess: D, F, Y (Also in air)
Splits Grab: D, F, A
Gotcha Girl: F, F, B
Handstand Burst: D, B, A
Lasso Grab: B, F, X
Pro Moves:
Handstand Burst to Splits Grab: D, B, A, * D, F, A (*Wait until legs hit)
Handstand Burst Bounce: D, B, A, * D, B, Y (*Wait until she grabs their leg)
Heroic Brutalities:
1.) Lasso Spin: F, B, B, F, B (Sweep)
2.) Lasso Slam: U, B, D, F, X (Sweep)
[Jump, wait to land, finish Brutality combo]
First Appearance: (Diana Prince) All Star Comics #8 (Dec 1941)
Origin: Themyscira
Special Moves:
Wondrous Spin: D, B, B (Also in air)
Divine Princess: D, F, Y (Also in air)
Splits Grab: D, F, A
Gotcha Girl: F, F, B
Handstand Burst: D, B, A
Lasso Grab: B, F, X
Pro Moves:
Handstand Burst to Splits Grab: D, B, A, * D, F, A (*Wait until legs hit)
Handstand Burst Bounce: D, B, A, * D, B, Y (*Wait until she grabs their leg)
Heroic Brutalities:
1.) Lasso Spin: F, B, B, F, B (Sweep)
2.) Lasso Slam: U, B, D, F, X (Sweep)
[Jump, wait to land, finish Brutality combo]
22
Darkseid [Unlockable/Sub-Boss]:
First Appearance: Superman's Pal Jimmy Olsen #134 (November 1970)
Origin: Apokolips, from a race called the New Gods
Special Moves:
Omega Beam: B, B, X
Anti-Air Omega Beam: B, B, Y
Omega Tremor: D, D, B
Omega Knee: B, F, B
Omega Force: D, B, A
Pro Moves:
Omega Force with Head Smash: D, B, A, * X + Y (*Wait until Darkseid lands)
Double Anti-Air Omega Beam: B, B, Y, B, B, X (*Wait until beam hits)
Fatalities:
NONE
First Appearance: Superman's Pal Jimmy Olsen #134 (November 1970)
Origin: Apokolips, from a race called the New Gods
Special Moves:
Omega Beam: B, B, X
Anti-Air Omega Beam: B, B, Y
Omega Tremor: D, D, B
Omega Knee: B, F, B
Omega Force: D, B, A
Pro Moves:
Omega Force with Head Smash: D, B, A, * X + Y (*Wait until Darkseid lands)
Double Anti-Air Omega Beam: B, B, Y, B, B, X (*Wait until beam hits)
Fatalities:
NONE
Only registered users can add comments
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posted by: d_giordano; February 11, 2009 01:43:53 PM
You should def get this game! But I would also say, make sure you get the new Street Fighter 4! There is a lot of talk in the gaming industry about that game.
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posted by: CLEvans; January 8, 2009 10:28:49 AM
Great instruction, I will definitely look into maybe purchasing this game.